Nakon što je Blizzard početkom ovog mjeseca najiščekivanijeg Overwatch lika – Doomfista konačno pustio u igru na PTR (Play Test Region) gdje su igrači mogli isprobati čari ovog totalno nabrijanog giganta, od jučer je i redovno dostupan na svim regijama.

Mnogi fanovi očekivali su da će famozni Terry Crews dati glas Doomfistu, ali tomu na kraju ipak nije tako. Naime, Blizzard je imao konkretan stil lika i specifičan glas na umu, a Terry Crews im nije bio pravi za tu ulogu. Sve to obrazložili su na ovogodišnjem Comic-Conu u San Diegu. „Volimo Terryja. Terry je zakon. Posjetio nas je (u studiju) i super smo se proveli“, rekao je dizajner Michael Chu. „Kad smo tražili Doomfista, tražili smo nešto jako specifično s obzirom na njegovu ulogu u igri. U ranim fazama audicija čuli smo Sahra, glumca koji glumi Doomfista i odmah nas je oduševio“, dodao je. Bilo kako bilo, Doomfist je napokon ovdje i njegove sposobnosti o kojima smo već pisali nešto ranije izvrstan su dodatak postojećim likovima, bez obzira što nas Terry Crews neće nasmijavati u igri svojim glasom.

Također, Doomfist nam stiže u sklopu nove zakrpe, koja je službeno najavljena još krajem prošlog mjeseca. Osim njega, nova zakrpa donosi i brojne druge novosti, neke od kojih su promjene na loot boxevima i nadograđeni Highlight sustav. Naime, od sada ćemo tijekom igre svoje posebno dobre akcije i situacije (kako Play of the game, tako i generalno Highlightove ali i trenutke koje sami odaberemo) moći snimiti i kasnije si spremiti video zapis kako bismo se hvalili frendovima. Osim što ćemo sami tijekom igre moći snimati svoje akcije, igra će nam i dalje kao dosad spremati Highlightove, samo što će oni od sada biti prikazani u rubrici „top 5 Highligtova toga dana“.

Napokon je primijenjena i gore spomenuta promjena na Loot boxevima, u kojima od sada više nećemo dobivati toliko duplikata ali ćemo zato dobivati, kažu iz Blizzarda, jednako ili još više novca. Od ostalih promjena, tu su neka generalna poboljšanja, ispravke bugova, ali i dodaci i promjene na određenim likovima.

Čitavi zapis zakrpe prenosimo niže u originalu, no prije toga svakako pogledajte najnoviji trailer koji nam pokazuje Doomfista u svoj njegovoj slavi:

 

Detalji zakrpe za 27. srpnja 2017:

GENERAL

  • ¤Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively

Custom Games and Game Browser

  • ¤Clarified the text on the “Flag Carrier” options under the Capture the Flag settings for Custom Games
  • ¤Removed the “Projectile Speed” and “Projectile Gravity” options for heroes who do not have projectile weapons
  • ¤Minimum movement speed has been changed to 50% (formerly 10%)
  • ¤Players can no longer select Roadhog during Limited 1v1 matches

User Interface

  • ¤Added ability to create customized reticles
    • Reticle options can be found under the “Controls” tab in the “Options” menu (click the “Advanced” expander under the “Reticle” heading)
  • ¤The name of Mercy’s “Stethoscope” spray has been changed to “Heartbeat”
  • ¤Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile
  • ¤Tie games will no longer be included in the win percentage calculation that’s listed under the Player Profile

HERO UPDATES

D.Va

  • Defense Matrix
    • New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability

Genji

  • Deflect
    • New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected

McCree

  • Flashbang
    • Stunned targets are now slowed heavily, meaning they’re less likely to escape while stunned (especially while in the air)

Developer Comment: This change will make McCree’s Flashbang consistent against fast-moving targets like Genji or Lúcio.

Reaper

  • Shadow Step
    • Sound effect and VO distance has been reduced by 50%

Developer Comment: Even though Shadow Step wasn’t intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options.

Reinhardt

  • Rocket Hammer
    • Swing speed increased by 10%

Developer Comment: In the last update, Reinhardt’s Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we’re compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer’s hit registration. Overall, the hammer should feel much better.

Zarya

  • Graviton Surge
    • Now disables mobility abilities on all affected targets

Developer Comment: In the past, the abilities that allowed heroes to escape Zarya’s Graviton Surge felt fairly arbitrary. We’re cleaning this up and increasing Graviton Surge’s overall power by rendering all movement abilities unusable when an enemy is trapped.

BUG FIXES

General

  • ¤Fixed an issue preventing “Best In Game” stats from being updated
  • ¤Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
  • ¤Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces
  • ¤Fixed a bug that caused some players to lose audio during the match

Competitive Play

  • ¤Fixed a bug that caused players to get a leaver penalty during offseason matches, even after the in-game banner advised it was safe to leave the match

Custom Games and Game Browser

  • ¤Fixed a bug that prevented players from being added to a Custom Game with 12 Spectator slots
  • ¤Fixed a bug in Custom Game settings that prevented some heroes with Self Healing from having a Healing Dealt modifier
  • ¤Removed the Projectile Gravity slider from heroes who do not have abilities affected by gravity

Heroes

  • ¤Fixed a bug with D.Va’s Call Mech ability that allowed you to see her inside the mech before entering it
  • ¤Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
  • ¤Fixed a bug that would cause Junkrat to use his Ultimate Callout when he is unable to use his Ultimate
  • ¤Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
  • ¤Fixed a bug that allowed Sombra to take damage after activating her Translocator
  • ¤The sound effects on Reinhardt’s Bloodhardt, Blackhardt, and Wujing skins have been updated to reflect the use of an axe instead of a hammer
  • ¤Fixed a bug preventing Lucio from receiving the full speed boost when traveling backwards during a Wall Ride
  • ¤Fixed a bug that occasionally prevented Torbjörn from building and upgrading his turret
  • ¤Fixed multiple hit registration bugs in Reinhardt’s Rocket Hammer

Maps

  • ¤Fixed a bug on Eichenwalde that prevented Soldier 76 from placing his Biotic Field in certain locations of Point A
  • ¤Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
  • ¤Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
  • ¤Fixed a bug with that was causing unusual camera angles for Highlight Intros on Route 66
  • ¤Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries